Never pass unless it is a crisis situation Always consider how to best utilise it either through surfs or prepare for potential failureĪttempt to set up two sets of 2 dice blocks due to frenzy.Ĭunning opponents will attempt to frenzy trap you. Managing frenzy is crucial for this team. Thanks to Juggernaut making blitzing safe, focus on using Khorngors at early TV as your blitzersĪlways keep at least one Khorngor back field as a safety Some important key points to know about Khorne:ĭoing non dice moves first is paramount due to the majority of the roster having frenzy Like Chaos and Nurgle teams, Khorne have Mutations access, which can give them a variety of roles if specialized correctly. This provides the Khorne team both excellent strength and a lethal presence on the pitch. Everyone bar one positional has frenzy, Linemen are affordable frenzy chaff, Bloodseekers are exceptional blockers, the Bloodspawn has the deadly claw, mighty claw combo and Khorngors start with horns and Juggernaut making them awesome blitzers. Prone to frenzy traps if not used carefully Khorngors are exceptionally safe and efficient blitzers That said, once a Khorne team has gained momentum, be it in development or the pitch, their bash power can be overwhelming to all but the mightiest of teams. Furthermore their linemen are fragile and their other players expensive, making starting with them challenging. Consisting of a roster with a lot of frenzy and high strength, a Khorne team can expect to deliver a considerable amount of blocks and to spill a fair amount of blood as well! However they share a similar issue to their chaos counterparts in that they start with few skills, making them unreliable. Khorne are a highly aggressive, bash orientated team.
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